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Mutants and Masterminds rules question

Hey folks, I've just started to play in a Mutants and Masterminds (2nd Edition) game, and there's one part of the rules that I just don't understand: the Alternate Power feat.  In particular, I don't...

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Re: Mutants and Masterminds rules question

IIRC, you get a number of power points equal to the point cost of the original power. So, if you have a rank 10 Blast power, which costs 20 points (2/rank), you'd have 20 points to spend on the...

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Re: Mutants and Masterminds rules question

Thanks, Erica!  Much appreciated.I'll probably have some other questions soon.  I find the phrasing of the rules in Mutants and Masterminds to be pretty confusing, in general.  I wish they'd given...

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Re: Mutants and Masterminds rules question

I have my book now, so I can answer your question with more certainty. Cosmic Energy Control is really just the Blast power with the [cosmic] descriptor assumed. It costs 2/rank, so rank 15 would cost...

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Re: Mutants and Masterminds rules question

Wow!  That was quite in-depth.  Thank you for taking the time to post that, Erica.  I've only played twice now, but I'm having a total blast.  The game's set in the late 30's, and my character,...

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Re: Mutants and Masterminds rules question

Happy to help! Alternate and Dynamic Alternate powers are hard to get your head around at first, but once you understand them, they're awesome. Such a simple concept opens up so many comic book tropes...

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Re: Mutants and Masterminds rules question

I have another question: I want to be able to give my character the ability to use his cosmic energy blast as an area attack (I'm thinking like an explosive burst) for an alternate power, but I can't...

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Re: Mutants and Masterminds rules question

Sure!You have a 30-pt Cosmic Energy Control (i.e. Blast) power, right?Ok, so by spending 1 point for the Alternate Power feat, you can make a 30-pt. alternate Power.With those 30 points, take Blast as...

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Re: Mutants and Masterminds rules question

Sweet! Thanks, Erica.

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Re: Mutants and Masterminds rules question

I have another rules question.  Our group can't find anything in the rules for figuring out how far you can move in a round with an accelerated movement power.  For example, my character can fly at...

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Re: Mutants and Masterminds rules question

At speeds like that, squares of movement is more or less irrelevant. However, movement in feet per round in any version of d20 can be expressed as (roughly) MPH x 10, so in 1 round of combat, a...

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